Game Programmer
Polywitch
Internship
Jul 2023 - Aug 2023
Created rapid Unity C# prototypes to test technical feasibility. Helped secure investor interest.
With practical experience in Unity and Unreal Engine, I have a
strong foundation in multiplayer replication, gameplay
mechanics, and infrastructure (CI/CD, Server Deployment).
I also have the ability to write technical documentation and bridge the gap
between design requirements and network constraints.
Polywitch
Internship
Jul 2023 - Aug 2023
Created rapid Unity C# prototypes to test technical feasibility. Helped secure investor interest.
Munemjo
Internship
Oct 2023 - Feb 2024
Refactored a 3D JRPG into a networked co-op game with Unity and Photon. Managed state sync and matchmaking.
HAPAX
Freelance
Aug 2025 - Dec 2025
Created flying car mechanics in Unreal Engine. Built gameplay loops including quests and economy.
Inside Quest
Apprenticeship
Sep 2024 - Present
Developing gamified solutions in Unity and C#, creating AR modules and mini games.
Freelance
Freelance
Apr 2026 - Present
Creating professional one-page websites for craftsmen, restaurateurs and freelancers. Custom design, responsive layout, contact forms, GDPR compliance and free hosting — delivered in under 7 days.
Role: Gameplay Programmer
Arcade web multiplayer game where gorillas eat and steal bananas. Top-down pixelized 2D render of 3D animations for fast production. Features a custom self-hosted game server aiming to handle 20+ online players.
Role: Gameplay Programmer
Hostage negotiation simulator made with Unity and Gemini LIVE for live efficient voice dialogue. Features modular scenarios and dynamic acting rules. Focuses on tension and realistic de-escalation tactics.
Role: Full-Stack Developer
AI-Powered Mixed Reality Shopping Assistant. Leverages Meta Quest 3, Voice Dictation, and Computer Vision to create a seamless "grab and go" grocery experience.
Role: Gameplay & Network Programmer
GT4 Pitstop Serious Game. Built a Game Server Orchestrator and Continuous Integration pipeline. Integrated a detailed GT4 car model and built organic vehicle AI.
Role: Gameplay Programmer
High-octane underwater driving adventure. Expanded Unreal's Chaos Vehicle physics for traction control and drift mechanics in a multiplayer game.
Role: Server Administrator
Robust Homelab & Microservices Architecture. Repurposed Dell OptiPlex into a dedicated virtualization server using Proxmox VE.
Role: Gameplay Programmer
Ludum Dare 50. Twin-stick Shooter. Implemented bullet bouncing physics and enemy AI behaviors under strict game jam time constraints.
Role: Gameplay Programmer
RPG with exploration and combat. Implemented adventure 3C, enemies AI, and a custom UI system.
Role: Gameplay Programmer / Puzzle Designer
Mini Jam 111. Puzzle Platformer. Solo programmer: managed all brainstorming and rapid prototyping.
Role: Level Designer / Gameplay Programmer
Ludum Dare 51. Platformer. Race against the clock to reach a safe zone before the level switches.
Role: Tools & Gameplay Programmer / Puzzle Designer
Sokoban. Created an automated level generation system and custom editor tools to streamline design workflows.
Role: Gameplay Programmer
1v1 Mobile Card Game. Implemented modular tutorial system, card bonuses, deck building, and multiplayer systems.
Je crée des sites vitrines premium et sur mesure pour les artisans, les restaurateurs et les indépendants. Votre site internet professionnel est livré en moins de 7 jours avec un hébergement gratuit.
Paiement unique · Pas d'abonnement
Modifications · Mises à jour
Hébergement · Zéro surprise
Des clients avec qui j'ai eu le plaisir de travailler
Diaj Plongée
Diaj Plongée
Décrivez-moi votre projet par e-mail ou par téléphone. Je vous réponds sous 24 h.