Game Programmer
Polywitch
Internship
Jul 2023 - Aug 2023
Created rapid Unity C# prototypes to test technical feasibility. Helped secure investor interest.
With practical experience in Unity and Unreal Engine, I have a
strong foundation in multiplayer replication, gameplay
mechanics, and infrastructure (CI/CD, Server Deployment).
I also have the ability to write technical documentation and bridge the gap
between design requirements and network constraints.
Polywitch
Internship
Jul 2023 - Aug 2023
Created rapid Unity C# prototypes to test technical feasibility. Helped secure investor interest.
Munemjo
Internship
Oct 2023 - Feb 2024
Refactored a 3D JRPG into a networked co-op game with Unity and Photon. Managed state sync and matchmaking.
HAPAX
Freelance
Aug 2025 - Dec 2025
Created flying car mechanics in Unreal Engine. Built gameplay loops including quests and economy.
Inside Quest
Apprenticeship
Sep 2024 - Present
Developing gamified solutions in Unity and C#, creating AR modules and mini games.
Role: Gameplay Programmer
Arcade web multiplayer game where gorillas eat and steal bananas. Top-down pixelized 2D render of 3D animations for fast production. Features a custom self-hosted game server aiming to handle 20+ online players.
Role: Gameplay Programmer
Hostage negotiation simulator made with Unity and Gemini LIVE for live efficient voice dialogue. Features modular scenarios and dynamic acting rules. Focuses on tension and realistic de-escalation tactics.
Role: Full-Stack Developer
AI-Powered Mixed Reality Shopping Assistant. Leverages Meta Quest 3, Voice Dictation, and Computer Vision to create a seamless "grab and go" grocery experience.
Role: Gameplay & Network Programmer
GT4 Pitstop Serious Game. Built a Game Server Orchestrator and Continuous Integration pipeline. Integrated a detailed GT4 car model and built organic vehicle AI.
Role: Gameplay Programmer
High-octane underwater driving adventure. Expanded Unreal's Chaos Vehicle physics for traction control and drift mechanics in a multiplayer game.
Role: Server Administrator
Robust Homelab & Microservices Architecture. Repurposed Dell OptiPlex into a dedicated virtualization server using Proxmox VE.
Role: Gameplay Programmer
Ludum Dare 50. Twin-stick Shooter. Implemented bullet bouncing physics and enemy AI behaviors under strict game jam time constraints.
Role: Gameplay Programmer
RPG with exploration and combat. Implemented adventure 3C, enemies AI, and a custom UI system.
Role: Gameplay Programmer / Puzzle Designer
Mini Jam 111. Puzzle Platformer. Solo programmer: managed all brainstorming and rapid prototyping.
Role: Level Designer / Gameplay Programmer
Ludum Dare 51. Platformer. Race against the clock to reach a safe zone before the level switches.
Role: Tools & Gameplay Programmer / Puzzle Designer
Sokoban. Created an automated level generation system and custom editor tools to streamline design workflows.
Role: Gameplay Programmer
1v1 Mobile Card Game. Implemented modular tutorial system, card bonuses, deck building, and multiplayer systems.