Enzo LEBLANC GALBERT

Enzo LEBLANC GALBERT

contact@enzoleblancgalbert.com
+33 6 13 98 88 19
Resume

Gameplay & Network Programmer

With practical experience in Unity and Unreal Engine, I have a strong foundation in multiplayer replication, gameplay mechanics, and infrastructure (CI/CD, Server Deployment).
I also have the ability to write technical documentation and bridge the gap between design requirements and network constraints.

I am open to permanent or fixed-term roles starting September 2026.
Based in Paris FR and Martinique MQ, but open to relocation for the right opportunity.

Contact Me
WIP Banana Overdose Cover

Banana Overdose

Role: Gameplay Programmer

Arcade web multiplayer game where gorillas eat and steal bananas. Top-down pixelized 2D render of 3D animations for fast production. Features a custom self-hosted game server aiming to handle 20+ online players.

Dedicated Server Web Godot GDScript Personal Project
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Hostage Negotiation Simulator

Role: Gameplay Programmer

Hostage negotiation simulator made with Unity and Gemini LIVE for live efficient voice dialogue. Features modular scenarios and dynamic acting rules. Focuses on tension and realistic de-escalation tactics.

GenAI Unity C# WebSocket Personal Project
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SMART CART

Role: Full-Stack Developer

AI-Powered Mixed Reality Shopping Assistant. Leverages Meta Quest 3, Voice Dictation, and Computer Vision to create a seamless "grab and go" grocery experience.

Computer Vision Voice Dictation GenAI Web API Unity C# Meta Quest 3 Hackathon
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Pitstop Serious Game

Role: Gameplay & Network Programmer

GT4 Pitstop Serious Game. Built a Game Server Orchestrator and Continuous Integration pipeline. Integrated a detailed GT4 car model and built organic vehicle AI.

Unreal Engine C++ Blueprints Game AI Jenkins Netcode JavaScript Server Orchestrator End of studies Project
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Coastal Drift

Role: Gameplay Programmer

High-octane underwater driving adventure. Expanded Unreal's Chaos Vehicle physics for traction control and drift mechanics in a multiplayer game.

Unreal Engine C++ Blueprints Netcode Perforce End of studies Project
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Self Hosted Server

Role: Server Administrator

Robust Homelab & Microservices Architecture. Repurposed Dell OptiPlex into a dedicated virtualization server using Proxmox VE.

Nginx Cloudflare Umami Favonia Proxmox VE Linux Personal Project
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1 Man 6 Bullets

Role: Gameplay Programmer

Ludum Dare 50. Twin-stick Shooter. Implemented bullet bouncing physics and enemy AI behaviors under strict game jam time constraints.

Godot C# Git Game Jam Rank: 10th
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Soapbox Carnival

Role: Gameplay Programmer

RPG with exploration and combat. Implemented adventure 3C, enemies AI, and a custom UI system.

Unreal Engine Blueprints Game AI School Project
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Cursed Walker

Role: Gameplay Programmer / Puzzle Designer

Mini Jam 111. Puzzle Platformer. Solo programmer: managed all brainstorming and rapid prototyping.

Godot C# Git Game Jam Rank: 8th
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Umbrella Revenge

Role: Level Designer / Gameplay Programmer

Ludum Dare 51. Platformer. Race against the clock to reach a safe zone before the level switches.

Unity C# Git Game Jam Rank: 348th
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Tonko

Role: Tools & Gameplay Programmer / Puzzle Designer

Sokoban. Created an automated level generation system and custom editor tools to streamline design workflows.

Godot C# Git School Project
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Gamble Rumble

Role: Gameplay Programmer

1v1 Mobile Card Game. Implemented modular tutorial system, card bonuses, deck building, and multiplayer systems.

Unity C# Netcode Git School Project

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